Free browser alpha · live now

The valley
is hungry.Good.

You are Venn, a contractor wearing a weapon that eats. Kill the Vire-born. Harvest their organs. Feed the gauntlet. Keep descending.

WebXR headsetDesktop browserPhoneNo install
Build status // combat grapple onlineUpdated July 26, 2026
1Complete descent
4Living weapons
10Hostile forms
3Ways to play
The biomechanical Virebrace gauntlet
Equipment // symbioteThe Virebrace

The core loop

It is not ammo.
It is digestion.

Every fight feeds the next. The gauntlet morphs between four weapon organs, but all of them share the same appetite.

01

Hunt

Read hard telegraphs, break formations, and turn every enemy’s specialty against it.

Engage
02

Harvest

Force-grab the echo organs left behind. Carry one while you keep moving and firing.

Extract
03

Feed

Shove the organ into the maw. One soul refuels every weapon form at once.

Consume
04

Adapt

Find Virewells, choose a graft, and bend the rest of the run toward your preferred violence.

Mutate

New combat verbs

Movement is
a weapon now.

The valley’s enemies telegraph what comes next. Your answer is not to backpedal. Your answer is to commit harder.

Latest live update
DF1 + DF2
Off-hand grapple // Q · left trigger · hook

The Yank

Hook a light enemy and rip it into point-blank range, staggered and exposed. Hook a brute, lancer, shelled unit, or mauler and the mass language reverses: it stays planted. You fly to it.

New // combat grapple live
Dash // F · stick click · dash

Dodge through the hit

A fast directional evade with a brief invulnerability window. Time it through a slam, spit, or charge and keep your kill streak alive.

Traversal // jump + mantle

Take the high route

Chain running jumps, mantle wrecks and berms, then grapple onto secret firing perches and reward caches.

Field kit // wrist map + relays

Get lost on purpose

A live field map, checkpoint relays, loops, dead ends, lore pockets, and off-path mechanisms reward curiosity.

Director // unscripted pressure

The road moves back

Convoys, patrols, bloom storms, stragglers, and ambush volleys keep the return trip from feeling safe.

Four forms. One appetite.

Choose how
the room ends.

Virebrace forms
Cycle instantly
Spindle living weapon form
Form 01

Spindle

A full-auto needle caster for holding pressure and drilling exposed weak points.

AutomaticPrecision
Gravemaw living weapon form
Form 02

Gravemaw

A brutal close-range jaw. Yank something in, then turn the follow-up into paste.

ShotgunKnockback
Lumen living weapon form
Form 03

Lumen

A charged flash-organ that rewards deliberate timing and lights up impact at the body.

ChargeControl
Riftlung living weapon form
Form 04

Riftlung

A pressure launcher that detonates crowds, punishes clusters, and moves heavy bodies.

BlastCrowd clear

The live run

One valley.
No straight line.

Surface Intake is a complete, score-banked descent through a quarantine valley and the infected facility beneath it.

Zone 01
Playable now
Surface Intake quarantine valley concept art
Surface IntakeOpen canyon cells, braided routes, flooded quarry, quarantine camp, processing halls, hab block, and Bioforge.

Contractor route // north to below

The descent

High RidgeFirst relay. First climb. First bad decision.
The BraidsConvoy hollow, hound den, overlook, stash, and multiple ways south.
The ThroatSlot-canyon volleys and pocket ambushes.
Sunken GroveA dead village and the resonance-stone vault.
Dry RiverbedPatrol country, detonator nests, and a breakable silt weir.
The CisternFlooded quarry, overwatch pressure, scaffold routes, starved conduit.
The PassThe Warden, a firing-line barricade, and a bloom that fears light.
Quarantine CampSecure the intake tag. Survive the roaming events.
Bioforge DescentFeed the seal. Hold the surge. Bank the run.

Every major mechanism blocks the route before it is earned. Grapple shortcuts are powerful—but they do not skip the puzzle.

Ten answers to standing still

The Vire-born
telegraph hard.

Every archetype tells you what it is about to do. Learn the tell, choose the counterplay, and do not let the formation solve you first.

Threat roster
All live
Hauler // brawler

Porter

Drops its cargo, then charges. The baseline body every other mistake was grown from.

Flusher // fast

Hound

Fast pursuit pressure that turns safe cover into a temporary opinion.

Ambush // swarm

Bloom

Small, vicious, and sometimes full of smaller problems waiting to rupture out.

Caster // ranged

Spitter

Leads your movement, shells across arenas, then ducks behind cover to reset.

Armor // heavy

Shelled

Front plating deflects needles. Flank it or bring something with a mouth.

Flanker // fast

Skitter

Orbits into your blind side and refuses the head-on fight. Keep turning.

Bomb // denial

Detonator

A pressurized sac with a readable fuse. Pop it at range. The corpse still counts down.

Charge // heavy

Lancer

Locks a straight line, rears back, and commits. Sidestep the line; punish the whiff.

Slam // heavy

Mauler

Plants, raises both arms, and hammers a radial shockwave. Leave the ring.

Warden // apex

Brute

A two-phase wall of meat and cargo. It breaks barricades. It also gets angrier.

Two voices on the line

One wants you out.
One wants you deeper.

18 Mara calls
15 EIDOLON logs
Handler // exhausted professional

Mara Venn

Your human voice on the radio. She marks regions, calls incoming events, and sounds exactly as tired as the contract deserves.

“Relay linked. Great. Now try not to die somewhere inconvenient.”
Facility intelligence // formally unhelpful

EIDOLON

Scattered logs from a system that remembers what the company did, understands what the Vire wants, and is slightly wrong about what humans find comforting.

ARCHIVE STATUS: RECOVERABLE // EMPLOYEE STATUS: LESS CERTAIN

Same URL. Different hands.

Play
your way.

Virefall runs directly in a modern browser. No launcher. No account. Your score can still make the global board.

Platform 01

WebXR

Full smooth-locomotion headset play with physical grabbing, feeding, punching, weapon nodes, and hand-directed grapple.

Move Left stick
Fire Right trigger
Yank Left trigger
Jump Right A
Weapon Right B
Platform 02

Desktop

Mouse-and-keyboard FPS controls, latch-carry organs, number-key weapon forms, and the same complete run.

Move WASD
Fire LMB
Yank Q
Platform 03

Phone

Touch sticks, gyro aim, aim assist, and dedicated buttons for fire, grab, dash, jump, feed, map, and hook.

Move Left thumb
Aim Drag / gyro
Yank Hook

Build in public

Playable now.
Still mutating.

Prototype status
No fake promises
Live build

Surface Intake is a complete run.

Start on the ridge, beat the valley and facility spine, bank a score, roll the credits, then go back for a faster, meaner route.

Four VireformsTen enemy typesDynamic eventsTraversal puzzlesGrafts + relaysGlobal leaderboard
Next mutations

More power. More outside.

Combo overcharge is next in the combat queue. A new outdoor zone—the Drowned Terraces—is under construction behind a disabled flag until its full route, fights, puzzles, and performance proofs are ready.

Combo overchargeDrowned TerracesNew region fightsMore route variety

Surface questions

Before you
sign the waiver.

What can I play right now?

One complete single-player run through Surface Intake: the outdoor valley, its optional routes and mechanisms, the quarantine camp, the processing facility, and the final Bioforge surge. Launch it here.

Do I need a VR headset?

No. The same build supports WebXR headsets, mouse and keyboard, standard gamepads, and touch/gyro phone controls.

Is it free?

Yes. The current browser alpha is free and requires no account or installation.

Does the grapple skip puzzles?

No. It can create aggressive traversal lines and secret climbs, but sealed barriers remain solid until you solve their actual mechanism.

Are there comfort locomotion options?

No. Virefall is built around smooth locomotion, smooth turning, jumping, dashing, mantling, and grappling. The WebXR performance target is 90 FPS.

What happened to the old seven-zone pitch?

That was the long-horizon concept, not the live build. This site now describes what is genuinely playable. Future zones ship only when their full route and systems are proven.

Become what
survives.

The current run is live, free, and waiting in your browser. Bring a headset, a mouse, or a phone. The Vire does not care which.

Play Virefall now
Single player // no install // score leaderboard // active development